UnincrediBall - 2017
Unreal Engine 4, 3v3 Sports Brawler
Role: Network & UI Programmer
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Designed and Implemented
- Game Loop
- Network Replication
- Menu Systems
- Scoring System
- Audio and Haptic Feedback System
- HUD & Notifications
- Post-game Analytics
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LEARNING
This was my first time using Unreal. I taught myself the engine and learned how to design and implement a game loop from Main Menu to Gameplay and back again. I learned how to setup, find and join online sessions, as well as replicating data over the network. I practiced developing UI in small, modular, nested pieces.
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PROJECT OVERVIEW
I worked as one of a six person core team. We had an additional 14 collaborators that we worked with over the six month duration of the project.
In UnincrediBall, players become a unique reject superhero and use their quirky abilities to brawl their way through a soccer match to prove they have what it takes to become a real superhero. Games last a quick 5 minutes and can be played with other players over the LAN.
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This project was presented at VFS Pitch and Play in August 2017 by our team and Victor Lucas. We were awarded Best Final Project for UnincrediBall.
LINKS
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